| Week | Topics | Study Materials | Materials |
| 1 |
An examination of the use of changing image production techniques in art between the 1980s and 2020s. Interactive art and media.
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Pita Arreola, Corinna Gardner, Melanie Lenz. 2024. Digital Art 1960s to Now. Thames&Hudson
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| 2 |
Introduction to digital design tools and short exercises (Adobe Photoshop and Illustrator). Practical discussion of the effects of digital manipulation and color adjustment in photography.
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To download any digital design application (mobile)
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https://youtu.be/d57vwBqGO5g?si=NFIu6mt6V9amGCBi
https://youtu.be/nU90GKr1EP8?si=h3_P_4T6DQFSYnlI
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| 3 |
Producing artworks with digital production tools
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The website https://zkm.de/en should be examined in terms of its aesthetic qualities.
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| 4 |
Analysis of produced digital artworks: A presentation on new analytical methods and approaches in contemporary art.
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The following resources should be reviewed before attending the course:
1- Lev Manovich – The Language of New Media & Cultural Analytics
2- Christiane Paul – Digital Art (Thames & Hudson)
3- (Link in documents section) Matthew Fuller – Software Studies: A Lexicon
4- Rhizome (rhizome.org), ZKM website
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https://monoskop.org/images/a/a1/Fuller_Matthew_ed_Software_Studies_A_Lexicon.pdf
https://zkm.de/en/publications
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| 5 |
Presentation: Introducing new realities and tools in art. Learning about the historical development of applications such as virtual reality, augmented reality, and mixed reality, and the changes they have brought about. Discussing how art and visual perception have changed and are likely to change.
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Preliminary research on augmented reality applications (internet resources)
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https://youtu.be/gR7fJ-mNSdY?si=z5NcGBL7GytFuHzM
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| 6 |
Organizing a field trip and visiting artist studios/galleries within the scope of the topic.
Goal: To understand how AR, VR, and MR applications are implemented.
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Students are asked to create a story based on what they have learned.
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| 7 |
Discussion, brainstorming, and speculative development of solutions on how the eye, as the primary tool of visual perception, could be equipped with future applications and technologies, and how our visual perception could be manipulated. Submission: A one-page written essay on these topics.
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| 8 |
Evaluation of papers and submission to academic events (symposiums, congresses, conferences)
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https://www.conference2go.com/event_category/arts/?gad_source=1&gad_campaignid=23436282601&gbraid=0AAAAAC_KZhME6fSc0DMapYLrgmgwGxfNY&gclid=CjwKCAjwmdLSBhANEiwAkREMN6PvuaP7nMCZ43_NlWc8WKhFkQIJbMB0FirJpT3s6Ww2rHBdfePPghoCV-cQAvD_BwE
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| 9 |
A project to transform self-portraits created in a studio setting into short videos using artificial intelligence software. Analysis of the results in classroom.
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| 10 |
Presentation: Information about visual phenomena (Pareidolia, Simulacrum, Anthropomorphism, etc.). Discuss the working principles of early optical toys such as the thaumatrope and the praxinoscope.
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-Pareidolia: The tendency to see meaningful shapes in ambiguous stimuli.
-Simulacrum: The perception of shapes resembling human faces in nature or objects. -Anthropomorphism: Attributing human characteristics, emotions, or intentions to inanimate objects. For example, seeing "eyes" in car headlights.
-Patternicity: The brain's tendency to "necessarily search for patterns" in random data. -Multistable perception: The ability of an image to be perceived in more than one way, with the brain switching between them.
-Matrixing (Face Seeking Tendency): The human brain's tendency to quickly recognize patterns, especially face-like ones. Related to the survival instinct (early detection of danger). -Confabulation (Filling in):
The mind spontaneously filling in missing sensory information by "storytelling." Making sense of gaps in visual perception.
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https://www.scientificamerican.com/article/patternicity-finding-meaningful-patterns/
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| 11 |
Experimental photography of visual phenomena I
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| 12 |
Experimental photography of visual phenomena II
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| 13 |
Experimental photography of visual phenomena III
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It is requested that the photos taken be submitted using a digital tool.
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| 14 |
Manipulation techniques of photographs related to visual perception phenomena such as pareidolia taken using AR application
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