| Week | Topics | Study Materials | Materials |
| 1 |
An examination of the use of changing image production techniques in art between the 1980s and 2020s. Interactive art and media.
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Pita Arreola, Corinna Gardner, Melanie Lenz. 2024. Digital Art 1960s to Now. Thames&Hudson
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| 2 |
Introduction to digital design tools and short exercises (Adobe Photoshop and Illustrator). Practical discussion of the effects of digital manipulation and color adjustment in photography.
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To download any digital design application (mobile)
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https://youtu.be/d57vwBqGO5g?si=NFIu6mt6V9amGCBi
https://youtu.be/nU90GKr1EP8?si=h3_P_4T6DQFSYnlI
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| 3 |
Analysis of produced digital images
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Coming to class prepared with digital images produced in line with the critiques
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| 4 |
Analysis of produced digital images
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| 5 |
Presentation: Introducing new realities and tools in art. Learning about the historical development of applications such as virtual reality, augmented reality, and mixed reality, and the changes they have brought about. Discussing how art and visual perception have changed and are likely to change.
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Preliminary research on augmented reality applications (internet resources)
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https://youtu.be/gR7fJ-mNSdY?si=z5NcGBL7GytFuHzM
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| 6 |
Organizing a field trip and visiting artist studios/galleries within the scope of the topic.
Goal: To understand how AR, VR, and MR applications are implemented.
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Students are asked to create a story based on what they have learned.
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| 7 |
Discussion, brainstorming, and speculative development of solutions on how the eye, as the primary tool of visual perception, could be equipped with future applications and technologies, and how our visual perception could be manipulated. Submission: A one-page written essay on these topics.
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| 8 |
General evaluation of former week's subjects and handing out study notes before the midterm.
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| 9 |
Midterm
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| 10 |
Presentation: Information about visual phenomena.
-Pareidolia: The tendency to see meaningful patterns in ambiguous stimuli.
-Simulacrum: The perception of shapes resembling human faces in nature or objects.
-Anthropomorphism: The attribution of human characteristics, emotions, or intentions to inanimate objects. For example, seeing "eyes" in car headlights.
-Patternicity: The brain's tendency to "compulsively search for patterns" in random data.
-Multistable Perception: The ability to perceive an image in multiple ways, with the brain switching back and forth between them.
-Matrixing: The human brain's tendency to quickly recognize patterns, especially face-like patterns. Associated with the survival instinct (early detection of danger).
-Confabulation (Fill-in/Make-up)
The mind's spontaneous "storytelling" of missing sensory information. The rendering of gaps in visual perception meaningful.
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https://www.scientificamerican.com/article/patternicity-finding-meaningful-patterns/
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| 11 |
Experimental photography of visual phenomena I
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| 12 |
Experimental photography of visual phenomena II
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| 13 |
Experimental photography of visual phenomena III
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It is requested that the photos taken be submitted using a digital tool.
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| 14 |
Manipulation techniques of photographs related to visual perception phenomena such as pareidolia taken using AR application
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| 15 |
Evaluations before final exam
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