Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
8RES418Visual Perception II2+0+02307.04.2026

 
Course Details
Language of Instruction Turkish
Level of Course Unit License
Department / Program Painting
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course The aim of the Visual Perception II course is to learn about the technological, political, cultural, and artistic developments that have influenced visual perception from the 1960s to the present and to reinforce these with practical applications. Upon completion of the course, students are expected to gain knowledge of the use of light, image production, reproduction, and manipulation techniques, as well as virtual reality, augmented reality, and mixed reality. Furthermore, the aim is to develop aspiring artists who can recognize, critique, and analyze perceptual processes in the relationship between vision and objectivity.
Course Content In this course, students learn about technological developments used in art and impacting culture from the 1960s to the present. In particular, examples are provided of how computers and new image-making techniques have changed the perception of reality. Students practice using basic digital tools and image-making with accessible mobile device applications. The theoretical knowledge learned is reinforced through practice, and then, based on impressions and experiences, critical perspectives are gained through discussions on visual perception and the future. A group of cognitive-visual processes called visual perception phenomena are introduced, enabling students to recognize what they see, change their relationship with objects and their environment, and increase their awareness.
Course Methods and Techniques Presentations, Implications and Short Writings (essays, papers)
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Research Assist.Dr. CANSU BAŞDEMİR
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Uçar, T. F., Visual Communication and Design, Inkılap Kitabevi Becer, E., Communication and Graphic Design, Dost Bookstore Genç, A., Sipahioğlu, A., Visual Perception / Creative Process in Art, Nadir Kitap

Course Category
Social Sciences %20
Education %20
Field %60

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 50
Final examination 1 % 50
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 2 28
Hours for off-the-c.r.stud 14 4 56
Mid-terms 1 2 2
Final examination 1 2 2
Total Work Load   Number of ECTS Credits 3 88

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Can use the knowledge gained about new image production techniques in art in creative visual projects.
6 To learn and apply how visual perception can be organized through complex compositions and mixed techniques such as collage.
Bilgi 
2 Be able to define new reality applications (AR, VR, MR) in art and their working principles.
3 Students can analyze examples of how virtual reality, augmented reality, and mixed reality applications are used in art and can develop projects. Recognizes these applications and can  create  stories.
7 They learn semiotics and use it to analyze visual cultural outputs.
Beceri 
4 Students will acquire theoretical and practical knowledge about digital photography manipulation and image production in digital design applications. They will be able to transform what they learn into short projects and reproduce and share these projects on digital platforms.
5 Students learn about symbolic meanings and concepts like metaphor and allegory in art, and can examine and interpret them in works of art.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 An examination of the use of changing image production techniques in art between the 1980s and 2020s. Interactive art and media. Pita Arreola, Corinna Gardner, Melanie Lenz. 2024. Digital Art 1960s to Now. Thames&Hudson
2 Introduction to digital design tools and short exercises (Adobe Photoshop and Illustrator). Practical discussion of the effects of digital manipulation and color adjustment in photography. To download any digital design application (mobile) https://youtu.be/d57vwBqGO5g?si=NFIu6mt6V9amGCBi https://youtu.be/nU90GKr1EP8?si=h3_P_4T6DQFSYnlI
3 Analysis of produced digital images Coming to class prepared with digital images produced in line with the critiques
4 Analysis of produced digital images
5 Presentation: Introducing new realities and tools in art. Learning about the historical development of applications such as virtual reality, augmented reality, and mixed reality, and the changes they have brought about. Discussing how art and visual perception have changed and are likely to change. Preliminary research on augmented reality applications (internet resources) https://youtu.be/gR7fJ-mNSdY?si=z5NcGBL7GytFuHzM
6 Organizing a field trip and visiting artist studios/galleries within the scope of the topic. Goal: To understand how AR, VR, and MR applications are implemented. Students are asked to create a story based on what they have learned.
7 Discussion, brainstorming, and speculative development of solutions on how the eye, as the primary tool of visual perception, could be equipped with future applications and technologies, and how our visual perception could be manipulated. Submission: A one-page written essay on these topics.
8 General evaluation of former week's subjects and handing out study notes before the midterm.
9 Midterm
10 Presentation: Information about visual phenomena. -Pareidolia: The tendency to see meaningful patterns in ambiguous stimuli. -Simulacrum: The perception of shapes resembling human faces in nature or objects. -Anthropomorphism: The attribution of human characteristics, emotions, or intentions to inanimate objects. For example, seeing "eyes" in car headlights. -Patternicity: The brain's tendency to "compulsively search for patterns" in random data. -Multistable Perception: The ability to perceive an image in multiple ways, with the brain switching back and forth between them. -Matrixing: The human brain's tendency to quickly recognize patterns, especially face-like patterns. Associated with the survival instinct (early detection of danger). -Confabulation (Fill-in/Make-up) The mind's spontaneous "storytelling" of missing sensory information. The rendering of gaps in visual perception meaningful. https://www.scientificamerican.com/article/patternicity-finding-meaningful-patterns/
11 Experimental photography of visual phenomena I
12 Experimental photography of visual phenomena II
13 Experimental photography of visual phenomena III It is requested that the photos taken be submitted using a digital tool.
14 Manipulation techniques of photographs related to visual perception phenomena such as pareidolia taken using AR application
15 Evaluations before final exam

 
Sustainable Development Goals
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15
All 5 5 5 5 5 5 5 5 4 5 4 4 2 5 4
C1 4 4 5 5 4 5 5 5 4 5 4 5 2 5 4
C6
In2 5 5 5 5 5 5 5 5 5 5 5 5 2 5 4
In3 5 5 5 5 5 5 5 5 5 5 5 5 2 4 4
In7
Sk4 5 5 5 5 5 5 5 5 3 4 5 4 2 5 3
Sk5

  Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant

  
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